﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.bind
{
    public class CoreBindOS : Reference
    {
        public CoreBindOS()
        {
            __singleton = this;
        }

        public static CoreBindOS singleton
        {
            get { return __singleton; }
        }

        private static CoreBindOS __singleton = null;
    }
}
